Tie Breaker Rules

TIE BREAKER RULES
For divisions with wildcard teams, the wildcard teams will be the teams that do not win their bracket, with the highest point totals. In the event of a tie on point totals, the below tie breaking system will apply.

1. Head to Head (where applicable).  **IN CALCULATING TIE BREAKERS FOR WILDCARDS HEAD TO HEAD IS NOT USED**
2. Fewest goals allowed.
3. Most goals scored.
4. If required to determine the winner for advancement after steps 1, 2, & 3 still result in a tie, penalty kicks will be taken thirty (30) Minutes before the scheduled start of the quarterfinal or semifinal game.

If more than two teams are tied at the end of the preliminary round, the tie breaker rules listed above will be used until one team is eliminated (starting at step 2).

The remaining two teams will be compared beginning again with Step 1 of the Tie Breaker Rules (Head to Head) until 1 team is determined the winner.

Rules for March Spring Showcase Tournament 2017

UPDATED 3/8/2017

Tournament Headquarters TBD

Tournament Directors are:  Mary Kaliff 858-692-8720 and Derek Armstrong 858-349-0869

Rain Hotline: 858-630-3781

REGISTRATION AND TEAM ELIGIBILITY

ENTRY FEES

An application must be provided and is considered incomplete without entry fee being paid.  Once a team has been accepted to play in the tournament and a team withdraws no entry fee will be refunded. No refunds will be provided due to inclement weather and field closures.

Nomads Spring Showcase - Team Check-in will take place at the Marriott La Jolla, 4240 La Jolla Village Dr, La Jolla, CA 92037from 7pm - 9pm on Friday March 24th.

Foreign Teams In those brackets containing more than one foreign team, the USYSA "Friendly Five School Boy Rule" shall apply. Foreign players must present passports at registration or, if from a nation that the United States does not require a passport, proof of entry in to the United States that is required by the United States. Teams are required to have and present player picture identification cards. Tournament rules require that the team have a completed form from its Provincial or National Association approving the team’s participation in the tournament.

Teams from the United States

You must bring the following documents to Team Check-in:

If you ARE A MEMBER of US Clubs you will need to bring:

1. US Club Soccer Player cards.

2. US Club Soccer medical releases.

3. US Club Soccer Tournament Roster

4. Your Hotel information if you are staying over (hotel name, # of rooms, check in and check out dates, hotel rate $)

5. Emergency cell phone #’s for your team in case of rain, etc.

If you ARE NOT A MEMBER of US Clubs

1. Approved Travel Papers from your State Association - ONLY IF YOU ARE from a State Outside of Region 4 (Region 4 is in black in the photo below).

2. State Player Cards - LAMINATED

3. Medical Releases -  ORIGINALS (SOME STATES USE A PLAYER REGISTRATION FORM)

4. Your Hotel information if you are staying over (hotel name, # of rooms, check in and check out dates, hotel rate $)

5. Emergency cell phone #’s for your team in case of rain, etc.

Boys and Girls U8 through U19 are eligible to participate in our tournaments. The maximum number of players on the roster depends on your association's rules, for example US Club Soccer allows 26 and CalSouth allows 22 and some younger age groups less.  However, 18 players must be named prior to each game and listed on a game card (which you will be given at Team Check-in).  

Unlimited guest players are allowed. Guest players can be written in to your roster.

No player may compete in the Tournament in two age groups in the same weekend.

PLAYER CREDENTIALS

Player picture identification cards are to be present and available at all matches. Identification cards are required to be checked by the referee prior to each match.

GAME CARD

WILL BE HANDED OUT AT TEAM CHECK-IN.  You can hand write them or print something you can tape to the card.  The shirt number of each player must be the same as the player’s shirt number on the game card and roster. If the numbers are not the same, the referee is not to allow the player to take part in the match until the numbers are the same (Examples –The player changing his or her shirt, or the daily match report being changed). Individuals may not represent a team if not registered as an administrator/coach with the involved team(s).


AT THE END OF EACH GAME, A TEAM REPRESENTATIVE MUST SIGN THE GAME CARD. The score indicated on the game card cannot be disputed after it is turned over to the Field Marshal.


SAFETY EQUIPMENT

All players are required to use shin guards at all times. No shin guards - No play! No protests will be accepted. No jewelry may be worn.


CASTS

Players are not allowed to play in a cast.  

UNIFORMS

The home team will be listed first on the game schedule. The home team will change jerseys in case of a color conflict. The visiting team or team listed second will switch sides in case of a conflict.


NO RUNNING CLOCK

The Nomads tournament does not accept “Running Clock” aspect. Every effort should be made to keep the game on schedule. The referee is in charge of determining if time should be added for injuries or stoppages.


NO SHOWS

All games will begin on time. A forfeit will be declared if a team cannot field a minimum of seven (7) players at start time.

 DURATION OF GAMES

Good evening, If you are receiving this email you are one of the lucky teams that was accepted to play in our tournament. Over the next few weeks I'll be sending you important information to share with your team.  Tonight I'm sending information pertaining to the DURATION OF GAMES (Length of Games). 

Please note the home team provides the game ball for each game, not the ball size in the notes below.  

Age Divisions 2007 or 2008

Field Size Maximum: 47 x 30

Number of Players: 7 v 7 With Goalie

Playing Time: 2 x 25 minutes

Break Times: 5 minutes

Ball: Size 4  (Home team provides the ball)

Goals: Maximum 6.5 x 18.5

Offsides: Yes

Entry Fee: $500

Max Roster: 14

Age Divisions 2005-2006

Field Size Maximum: 75 x 47

Number of Players: 9 v 9  (NOT 11V11)

Playing Time: 2 x 30 minutes

Break Times: 5 minutes

Ball: Size 4 (Home team provides the ball)

Goals: Maximum 6.5 x 18.5

Offsides: Yes

Entry Fee: $700

Max Roster: 18

Age Divisions 2004

Field Size Maximum: 112 x 75

Number of Players: 11v11 with Goalie

Playing Time: 2 x 30 minutes

Break Times: 5 minutes

Ball: Size 5 (Home team provides the ball)

Goals: Maximum 8 x 24

Offsides: Yes

Entry Fee: $975

Max Roster: 18

Age Divisions 2003-2000

Field Size Maximum: 112 x 75

Number of Players: 11v11 with Goalie

Playing Time: 2 x 30 minutes

Break Times: 5 minutes

Ball: Size 5 (Home team provides the ball)

Goals: Maximum 8 x 24

Offsides: Yes

Entry Fee: $975

Max Roster: 18

Age Divisions 1998 and 1999

Field Size Maximum: 112 x 75

Number of Players: 11v11 with Goalie

Playing Time: 2 x 35  minutes

Semi-Finals and Championship Games will be 2 x 30 minutes

Break Times: 5 minutes

Ball: Size 5 (Home team provides the ball)

Goals: Maximum 8 x 24

Offsides: Yes

Entry Fee: $975

Max Roster: 18

PRELIMINARY ROUNDS will consist of the following periods with a five (5) minute half time:

QUARTERFINALS

Quarterfinal and Semifinal games ending in a tie will go immediately to F.I.F.A. penalty kicks to determine the winner. All games will have five (5) minute half time.

SEMI FINALS & CHAMPIONSHIP GAMES
Championship games ending in a tie will have two ten (10) minute overtime periods (not sudden death). If still tied, F.I.F.A. penalty kicks will be used to determine the winner.

Championship games ending in a tie will have two ten (10) minute overtime periods (not sudden death). If still tied, F.I.F.A. penalty kicks will be used to determine the winner.

In case of inclement weather or field conditions, games may:


1. Be shortened

2. Go to F.I.F.A. penalty kicks

3. Be canceled - Score will stand if game is in to the second half.  If cancelled prior to half time score is determined by penalty kicks.

If the Tournament Director rules that during the preliminary round penalty kicks will be taken due to inclement weather or field conditions, the following rain rule will apply:

· Each team will take a maximum of five (5) penalty kicks if stoppage is before Half Time.  If after half time score will stand as is.

· At the end of five (5) kicks the game will be scored as a 1-0 win for the team that has scored more penalty kicks, or a 0-0 tie if both teams are tied in penalty kicks at the end of five (5) kicks

· In the overall standings, 2 points will be given for the win, 1 point for a tie and 0 points for a loss

· The 1-0 win in penalty kicks will not be counted for or against to determine the tie breaker for advancement

· If regular games have been played in the bracket and the Tournament Director has determined that other games go to penalty kicks due to inclement weather or field conditions, the regular games score will revert back to a 1-0 win or a 0-0 tie.

In the event of an unusual event that results in a significant loss of game time, the lost game time may be rescheduled at the discretion of the Tournament Directors. The rescheduling of the lost game time is subject to field availability. An example of an unusual event would be a major injury to a player, which prevented the use of the playing field. The Tournament defines a significant loss of game time as more than half of the game. An accumulation of time delays due to minor/moderate injuries to several players would not constitute an unusual event nor will these delays be considered lost game time. An accumulation of time delays resulting from the normal course of a game will not be considered lost game time.

There will be no refunds or reimbursements of tournament application fee for cancellation or forfeiture of games.


All U9 - U10 games will be 8 v 8.
Games for U9 - U12 will use an official size #4 ball.
Games for U13 - U19 will be played with an official size #5 ball.

The following rules of conduct apply:

All coaches have complete responsibility for the conduct of their players, bench, friends and spectators at all times. If, in the opinion of game officials, a game must be terminated for misconduct of players, bench or spectators, the offending team can be suspended from further play and forfeit that game and all remaining games. In this event, all previous points earned remain as played.

CONDUCT AND DISCIPLINE – RED AND YELLOW CARDS

A player OR coach given a red card in a game shall be expelled from that game, and shall not be replaced in that game and are not permitted to play/coach in the next game, as a minimum. The Tournament Directors may give a further suspension for violent conduct. When a red card is given the player/coach should leave the immediate playing area. The coach must not participate in coaching a game that he/she has been suspended for, he/she must not sit on the bench or coach from the sideline at all. A player may sit on the bench during the suspended game, but not in uniform. Player cards must not be kept by the Referee but be given back to the team at the end of the game. Two yellow cards in the same game are equal to a Red.

COMPETITION FORMAT

The Tournament reserves the right to alter the game formats to enhance competition and to improve the overall quality of the Tournament.

Home teams are listed first.

Divisions will play as follows:

For those new managers out there: 

Cross Over means you don't play the teams that you are seeded against in your bracket, you play the teams in the opposite bracket. For example A plays B and B plays A.

Round Robin means you play the other teams you are seeded against within your bracket.  For example, all 4 teams in group A play each other.

FOUR TEAM DIVISIONS

Will consist of one group of four (4) teams that will play each other in a round robin format.  The top two point holders will play in a final game.

SIX TEAM DIVISIONS

Will consist of two (2) groups of three (3) teams each. They will play a cross-over format. i.e., A1 will play B1, B2 and B3, etc.   Team from both A and B with the highest points will play the team that has the second most points from A and B in the Final.

EIGHT TEAM DIVISIONS

Will consist of two (2) Groups of four (4) teams each. Each team will play the other teams in its Group (round robin within their group of 4 teams) for a total of three (3) preliminary round games. The winner of Group A will play the winner in Group B  Championship.

POINT SYSTEM

The following point system will be used to determine 1st in each Group and the wildcard selection during preliminary rounds:

Two (2) points for each win
One (1) point for each tie
Zero (0) points for each loss
No points are deduced for accumulated red and yellow cards.

A forfeit will be scored as a 1 - 0 game. The 1-0 will not be counted as goals for or against to determine tie breaker for advancement.

TIE BREAKER RULES
For divisions with wildcard teams, the wildcard teams will be the teams that do not win their bracket, with the highest point totals. In the event of a tie on point totals, the below tie breaking system will apply.

1. Head to Head (where applicable).  **IN CALCULATING TIE BREAKERS FOR WILDCARDS HEAD TO HEAD IS NOT USED**
2. Fewest goals allowed.
3. Most goals scored.
4. If required to determine the winner for advancement after steps 1, 2, & 3 still result in a tie, penalty kicks will be taken thirty (30) Minutes before the scheduled start of the quarterfinal or semifinal game.

If more than two teams are tied at the end of the preliminary round, the tie breaker rules listed above will be used until one team is eliminated (starting at step 2).

The remaining two teams will be compared beginning again with Step 1 of the Tie Breaker Rules (Head to Head) until 1 team is determined the winner.

SUBSTITUTIONS

FIFA substitution rules apply. A player may be substituted on at a stoppage of the play with the permission of the referee.

MATCH BALL

If a tournament ball is not available, the home team must provide a match ball.

BENCHES

Where benches are supplied, we encourage teams to remain on the same side of the field. Home team has first choice. When no benches are supplied, we encourage teams to remain on the same side of the field.

 TBA’S
The Tournament Director reserves the right to amend brackets in the event that a team pulls out of the tournament last minute or is a no-show. The Tournament Director will ensure the remaining teams are provided with the best possible tournament competition play for the good of the game.

DISPUTES & PROTESTS

Anyone wishing to file a dispute or protest can do so at tournament headquarters where an incident report will be provided. A tournament director will call the dispute or protest to the attention of the Club’s Technical Director and a meeting will be set-up to discuss the dispute/protest in person. The Technical Director is Derek Armstrong and the Head Coach of the Girls program is Brian McManus. Decisions by the referees may not be appealed, and decisions by the entity deciding a protest or dispute are final and may not be appealed. All non-referee disputes will be resolved in person.

 

Complete Rules for Thanksgiving Tournament Rules 2016

as of 10/10/2016

Tournament Headquarters is at UCSD Field #1, Hopkins Drive, La Jolla, CA

Tournament Directors are:  Mary Kaliff 858-692-8720 and Derek Armstrong 858-349-0869

Rain Hotline: 858-630-3781

REGISTRATION AND TEAM ELIGIBILITY

ENTRY FEES

An application must be provided and is considered incomplete without entry fee being paid.  Once a team has been accepted to play in the tournament and a team withdraws no entry fee will be refunded. No refunds will be provided due to inclement weather and field closures.

Team check-in will take place the night before Kick-off at the Paradise Point Resort, Paradise Ballroom, Vacation Rd, San Diego, CA between 6pm and 10pm

Foreign Teams In those brackets containing more than one foreign team, the USYSA "Friendly Five School Boy Rule" shall apply. Foreign players must present passports at registration or, if from a nation that the United States does not require a passport, proof of entry in to the United States that is required by the United States. Teams are required to have and present player picture identification cards. Tournament rules require that the team have a completed form from its Provincial or National Association approving the team’s participation in the tournament.

Teams from the United States

You must bring the following documents to Team Check-in:

If you ARE A MEMBER of US Clubs you will need to bring:

1. US Club Soccer Player cards.

2. US Club Soccer medical releases.

3. US Club Soccer Tournament Roster

4. Your Hotel information if you are staying over (hotel name, # of rooms, check in and check out dates, hotel rate $)

5. Emergency cell phone #’s for your team in case of rain, etc.

If you ARE NOT A MEMBER of US Clubs

1. Approved Travel Papers from your State Association - ONLY IF YOU ARE from a State Outside of Region 4 (Region 4 is in black in the photo below).

 

2. State Player Cards - LAMINATED

3. Medical Releases -  ORIGINALS (SOME STATES USE A PLAYER REGISTRATION FORM)

4. Your Hotel information if you are staying over (hotel name, # of rooms, check in and check out dates, hotel rate $)

5. Emergency cell phone #’s for your team in case of rain, etc.

Boys and Girls U6 through U19 are eligible to participate in our tournaments. The maximum number of players on the roster depends on your association's rules, for example US Club Soccer allows 26 and CalSouth allows 22 and some younger age groups less.  However, 18 players must be named prior to each game and listed on a game card (which you will be given at Team Check-in).  

Unlimited guest players are allowed. Guest players can be written in to your roster.

No player may compete in the Tournament in two age groups in the same weekend.

PLAYER CREDENTIALS

Player picture identification cards are to be present and available at all matches. Identification cards are required to be checked by the referee prior to each match.

GAME CARD

WILL BE HANDED OUT AT TEAM CHECK-IN.  You can hand write them or print something you can tape to the card.  The shirt number of each player must be the same as the player’s shirt number on the game card and roster. If the numbers are not the same, the referee is not to allow the player to take part in the match until the numbers are the same (Examples –The player changing his or her shirt, or the daily match report being changed). Individuals may not represent a team if not registered as an administrator/coach with the involved team(s).


AT THE END OF EACH GAME, A TEAM REPRESENTATIVE MUST SIGN THE GAME CARD. The score indicated on the game card cannot be disputed after it is turned over to the Field Marshal.
 

SAFETY EQUIPMENT

All players are required to use shin guards at all times. No shin guards - No play! No protests will be accepted. No jewelry may be worn.


CASTS

Players are not allowed to play in a cast.

UNIFORMS

The home team will be listed first on the game schedule. The home team will change jerseys in case of a color conflict. The visiting team or team listed second will switch sides in case of a conflict.


NO RUNNING CLOCK

The Nomads tournament does not accept “Running Clock” aspect. Every effort should be made to keep the game on schedule. The referee is in charge of determining if time should be added for injuries or stoppages.


NO SHOWS

All games will begin on time. A forfeit will be declared if a team cannot field a minimum of seven (7) players at start time.

 

DIVISION FORMATS

Good evening, If you are receiving this email you are one of the lucky teams that was accepted to play in our tournament. Over the next few weeks I'll be sending you important information to share with your team.  Tonight I'm sending information pertaining to the DURATION OF GAMES (Length of Games). 

Please note the home team provides the game ball for each game, not the ball size in the notes below.  

 

Age Divisions 2007 or 2008

Field Size Maximum: 47 x 30

Number of Players: 7 v 7 With Goalie

Playing Time: 2 x 25 minutes

Break Times: 5 minutes

Ball: Size 4  (Home team provides the ball)

Goals: Maximum 6.5 x 18.5

Offsides: Yes

Entry Fee: $500

Max Roster: 14

 

Age Divisions 2005-2006

Field Size Maximum: 75 x 47

Number of Players: 9 v 9  (NOT 11V11)

Playing Time: 2 x 30 minutes

Break Times: 5 minutes

Ball: Size 4 (Home team provides the ball)

Goals: Maximum 6.5 x 18.5

Offsides: Yes

Entry Fee: $700

Max Roster: 18

 

Age Divisions 2004

Field Size Maximum: 112 x 75

Number of Players: 11v11 with Goalie

Playing Time: 2 x 30 minutes

Break Times: 5 minutes

Ball: Size 5 (Home team provides the ball)

Goals: Maximum 8 x 24

Offsides: Yes

Entry Fee: $975

Max Roster: 18

 

Age Divisions 2003-2000

Field Size Maximum: 112 x 75

Number of Players: 11v11 with Goalie

Playing Time: 2 x 30 minutes

Break Times: 5 minutes

Ball: Size 5 (Home team provides the ball)

Goals: Maximum 8 x 24

Offsides: Yes

Entry Fee: $975

Max Roster: 18

 

Age Divisions 1998 and 1999

Field Size Maximum: 112 x 75

Number of Players: 11v11 with Goalie

Playing Time: 2 x 35  minutes

Semi-Finals and Championship Games will be 2 x 30 minutes

Break Times: 5 minutes

Ball: Size 5 (Home team provides the ball)

Goals: Maximum 8 x 24

Offsides: Yes

Entry Fee: $975

Max Roster: 18

 Championship games ending in a tie will have two ten (10) minute overtime periods (not sudden death). If still tied, F.I.F.A. penalty kicks will be used to determine the winner.

Championship games ending in a tie will have two ten (10) minute overtime periods (not sudden death). If still tied, F.I.F.A. penalty kicks will be used to determine the winner.

In case of inclement weather or field conditions, games may:

1. Be shortened

2. Go to F.I.F.A. penalty kicks

3. Be canceled - Score will stand if game is in to the second half.  If cancelled prior to half time score is determined by penalty kicks.

If the Tournament Director rules that during the preliminary round penalty kicks will be taken due to inclement weather or field conditions, the following rain rule will apply:

· Each team will take a maximum of five (5) penalty kicks if stoppage is before Half Time.  If after half time score will stand as is.

· At the end of five (5) kicks the game will be scored as a 1-0 win for the team that has scored more penalty kicks, or a 0-0 tie if both teams are tied in penalty kicks at the end of five (5) kicks

· In the overall standings, 2 points will be given for the win, 1 point for a tie and 0 points for a loss

· The 1-0 win in penalty kicks will not be counted for or against to determine the tie breaker for advancement

· If regular games have been played in the bracket and the Tournament Director has determined that other games go to penalty kicks due to inclement weather or field conditions, the regular games score will revert back to a 1-0 win or a 0-0 tie.

In the event of an unusual event that results in a significant loss of game time, the lost game time may be rescheduled at the discretion of the Tournament Directors. The rescheduling of the lost game time is subject to field availability. An example of an unusual event would be a major injury to a player, which prevented the use of the playing field. The Tournament defines a significant loss of game time as more than half of the game. An accumulation of time delays due to minor/moderate injuries to several players would not constitute an unusual event nor will these delays be considered lost game time. An accumulation of time delays resulting from the normal course of a game will not be considered lost game time.

There will be no refunds or reimbursements of tournament application fee for cancellation or forfeiture of games.

The following rules of conduct apply:

All coaches have complete responsibility for the conduct of their players, bench, friends and spectators at all times. If, in the opinion of game officials, a game must be terminated for misconduct of players, bench or spectators, the offending team can be suspended from further play and forfeit that game and all remaining games. In this event, all previous points earned remain as played.

CONDUCT AND DISCIPLINE – RED AND YELLOW CARDS

A player OR coach given a red card in a game shall be expelled from that game, and shall not be replaced in that game and are not permitted to play/coach in the next game, as a minimum. The Tournament Directors may give a further suspension for violent conduct. When a red card is given the player/coach should leave the immediate playing area. The coach must not participate in coaching a game that he/she has been suspended for, he/she must not sit on the bench or coach from the sideline at all. A player may sit on the bench during the suspended game, but not in uniform. Player cards must not be kept by the Referee but be given back to the team at the end of the game. Two yellow cards in the same game are equal to a Red.

COMPETITION FORMAT

The Tournament reserves the right to alter the game formats to enhance competition and to improve the overall quality of the Tournament.

Home teams are listed first.

Divisions will play as follows:

For those new managers out there: 

Cross Over means you don't play the teams that you are seeded against in your bracket, you play the teams in the opposite bracket. For example A plays B and B plays A.

Round Robin means you play the other teams you are seeded against within your bracket.  For example, all 4 teams in group A play each other.

 

SIX TEAM DIVISIONS

Will consist of two (2) groups of three (3) teams each. They will play a cross-over format. i.e., A1 will play B1, B2 and B3, etc.   1st seed will play 2nd seed in the Final.

EIGHT TEAM DIVISIONS

Will consist of two (2) Groups of four (4) teams each. Each team will play the other teams in its Group (round robin within their group of 4 teams) for a total of three (3) preliminary round games. The winner of Group A will play the second place team in Group B in Semifinal #1, the winner of Group B will play the second place team in Group A in Semifinal #2. The Semifinal winners will meet for the Championship.

TEN TEAM DIVISIONS

Will consist of two (2) groups of three (3) and one group of four (4). Each team in bracket A and B will play a crossover, teams in bracket C will play a round robin with their four (4) team division. 1st place in bracket A and 2nd Place in bracket C will progress to Semi Quarter Final #1. 1st Place Flight C and 2nd Place bracket A will play in quarterfinal #2. 1st Place Flight B and Wildcard will play in quarterfinal #3, 2nd Place bracket B will play Wildcard in quarterfinal #4. Winner of Quarterfinal 1 and 3 will play in SemiFinal #1. Winner of Quarterfinal #2 and Quarterfinal #4 will play in SemiFinal #2.

TWELVE TEAM

Will consist of three (3) Groups of four (4) teams each. Each team will play the other teams in its Group (Round robin format within their 4 team dracket) for a total of three (3) preliminary round games. The winner of Group A will play the second place team in Group C in quarterfinal #1. The winner of Group C will place the second place team in Group A in quarterfinal #2. The winner of Group B will play wild card #1 in quarterfinal #3 and the second place team in Group B will play wild card #2 in quarterfinal #4. If wild card #1 comes from Group B then wild card #1 will play the winner of Group A and the second place team in Group C will play the winner of Group B. If wild card #2 comes from Group B then wild card #2 will play the winner of Group C and the second place team in Group B will place the second place team in Group A. The winner of quarterfinal #1 will meet the winner of quarterfinal #3 and the winner of quarterfinal #2 will meet the winner of quarterfinal #4 in the semifinal. The semifinal winners will meet for the Championship

FOURTEEN TEAM DIVISIONS

Will consist of four (4) groups – two (2) groups of four (4) which will play within their bracket (round robin formation within their four(4) team division) and two (2) groups of three (3) which will play crossover (Group A plays teams in Group B and Group B plays teams in Group A). The top point holders over Group A and Group B will play the 2nd top point holder in group Group C and Group D in Semi Final #1. The top point holder in group C and D will play the 2nd top point holder in group A and B in Semi Final #2. The semifinal winners will meet for the Championship.

SIXTEEN TEAM DIVISIONS

Will consist of four (4) Groups of four (4) teams each. Each team will play the other teams in its Group for a total of three (3) preliminary round games. The winner of Group A will play the second place team in Group B in Quarterfinal #1, the winner of Group B will play the second place team in Group A in Quarterfinal #2, the winner of Group C will play the second place team in Group D in Quarterfinal #3 and the winner of Group D will play the second place team in Group C in Quarterfinal #4. The winner of Quarterfinal #1 will meet the winner of Quarterfinal #3 and the winner of Quarterfinal #2 will meet the winner of Quarterfinal #4. The semifinal winners will meet for the Championship.

TWENTY TEAM DIVISIONS

Will consist of five (5) Groups of four (4) teams each. Each team will play the other teams in its Group for a total of three (3) preliminary round games. The winner of Group A will play the winner of Group B in Quarterfinal #1, the winner of Group C will play Wild card #1 in Quarterfinal #2, the winner of Group D will play Wild card #2 in Quarterfinal #3, and the winner of Group E will play Wild card #3 in Quarter final #4. If Wild card #1 comes from Group C, then Wild card #1 will play the winner of Group E and Wild card #3 will play the winner of Group C. If Wild card #3 comes from Group E, then Wildcard #3 will play the winner of Group C and Wild card #1 will play the winner of Group E. If Wild card#2 comes from Group D, then Wild card #2 will play the winner of Group E and Wild card #3 will play the winner of Group D. (Any additional conflicts with wild card teams will be resolved by the Tournament Directors The winner of the Quarterfinal #1 will meet the winner of Quarterfinal #3 and the winner of Quarterfinal #2 will meet the winner of Quarterfinal #4 in the semifinals. The winners of semifinal games will meet for the Championship.

TWENTY-TWO TEAM DIVISIONS

Will consist of six (6) Groups – Group A and B will play a crossover format, and Group C, D, E and F will play round robin within their division. Each team will play a total of three (3) preliminary round games. The winner of Group A/B will play Wild card #1 in Quarterfinal #1.  The winner of Group C will Wildcard #2 in Quarterfinal #2. The winner of Group D will play Wild Card #3 in Quarterfinal #3. The winner of Group E will play the winner of Group F in Quarterfinal #4.

HEAD TO HEAD IS NOT UTILIZED WHEN CALCUATING TIES IN WILD CARDS.  WILD CARDS ARE CALCULATED FROM ALL TEAMS IN THE AGE GROUP DIVISION

If  Wild card #1 comes from Group A/B, then Wildcard #1 will play the winner of Group C and Wildcard #2 will play the winner of Group A/B. If Wildcard #2 comes from Group C, then Wildcard #2 will play the winner of Group A/B and Wildcard #1 will play the winner of Group C. (The Tournament director reserves the right  resolve conflicts). The winner of the Quarterfinal #1 will meet the winner of Quarterfinal #3 and the winner of Quarterfinal #2 will meet the winner of Quarterfinal #4 in the semifinals. The winners of semifinal games will meet for the Championship.

TWENTY-FOUR TEAM DIVISIONS

Will consist of six (6) Groups of four (4) teams each. Each team will play the other teams in its Group for a total of three (3) preliminary round games. The winner of Group A will play Wild card #1 in Quarterfinal #1 the winner of Group B will play the winner of Group C in Quarterfinal #2, the winner of Group D will play Wild card #2 in Quarterfinal #3 and the winner of Group E will play the winner of Group F in Quarterfinal #4. If Wild card #1 comes from Group A, then Wild card #1 will play the winner of Group D and Wild card #2 will play the winner of Group A. If Wild card #2 comes from Group D, then Wild card #2 will play the winner of Group A and Wild card #1 will play the winner of Group D. (Any additional conflicts with wild card teams will be resolved by the Tournament Directors). The winner of the Quarterfinal #1 will meet the winner of Quarterfinal #3 and the winner of Quarterfinal #2 will meet the winner of Quarterfinal #4 in the semifinals. The winners of semifinal games will meet for the Championship.

TWENTY-EIGHT TEAM DIVISIONS

Will consist of seven (7) Groups of four (4) teams each. Each team will play the other teams in its Group for a total of three (3) preliminary round games. The winner of Group A will play the winner of Group B in Quarterfinal #1, the winner of Group C will play the winner of Group D in Quarterfinal #2, the winner of Group E will play the winner of Group F in Quarterfinal #3, the winner of Group G will play the Wild card #1 in Quarterfinal #4. If Wild card #1 comes from Group G, then Wild card #1 will play the winner of Group E and the winner of Group F will play the winner of Group G. (Any additional conflicts with wild card teams will be resolved by the Tournament Directors). The winner of Quarterfinal #1 will meet the winner of Quarterfinal #3 and the winner of Quarterfinal #2 will meet the winner of Quarterfinal #4 in the Semifinals. The winners of the Semifinal games will meet for the Championship.

THIRTY-TWO TEAM DIVISIONS

Will consist of eight (8) Groups of four (4) teams each. Each team will play the other teams in its Group for a total of three (3) preliminary round games. The winner of Group A will play the winner of Group B in Quarterfinal #1, the winner of Group C will play the winner of Group D in Quarterfinal #2, the winner of Group E will play the winner of Group F in Quarterfinal #3, and the winner of Group G will play the winner of Group H in Quarterfinal #4. The winner of Quarterfinal #1 will meet the winner of Quarterfinal #3 and the winner of Quarterfinal #2 will meet the winner of Quarterfinal #4 in the semifinals. The winners of semifinal games will meet for the Championship.

POINT SYSTEM

The following point system will be used to determine 1st in each Group and the wildcard selection during preliminary rounds:

Two (2) points for each win
One (1) point for each tie
Zero (0) points for each loss
No points are deduced for accumulated red and yellow cards.

A forfeit will be scored as a 1 - 0 game. The 1-0 will not be counted as goals for or against to determine tie breaker for advancement.

TIE BREAKER RULES
For divisions with wildcard teams, the wildcard teams will be the teams that do not win their bracket, with the highest point totals. In the event of a tie on point totals, the below tie breaking system will apply.

1. Head to Head (where applicable).  **IN CALCULATING TIE BREAKERS FOR WILDCARDS HEAD TO HEAD IS NOT USED**
2. Fewest goals allowed.
3. Most goals scored.
4. If required to determine the winner for advancement after steps 1, 2, & 3 still result in a tie, penalty kicks will be taken thirty (30) Minutes before the scheduled start of the quarterfinal or semifinal game.

If more than two teams are tied at the end of the preliminary round, the tie breaker rules listed above will be used until one team is eliminated (starting at step 2).

The remaining two teams will be compared beginning again with Step 1 of the Tie Breaker Rules (Head to Head) until 1 team is determined the winner.

SUBSTITUTIONS

FIFA substitution rules apply. A player may be substituted on at a stoppage of the play with the permission of the referee.

MATCH BALL

If a tournament ball is not available, the home team must provide a match ball.

BENCHES

Where benches are supplied, we encourage teams to remain on the same side of the field. Home team has first choice. When no benches are supplied, we encourage teams to remain on the same side of the field.

 TBA’S
The Tournament Director reserves the right to amend brackets in the event that a team pulls out of the tournament last minute or is a no-show. The Tournament Director will ensure the remaining teams are provided with the best possible tournament competition play for the good of the game.

DISPUTES & PROTESTS

Anyone wishing to file a dispute or protest can do so at tournament headquarters where an incident report will be provided. A tournament director will call the dispute or protest to the attention of the Club’s Technical Director and a meeting will be set-up to discuss the dispute/protest in person. The Technical Director is Derek Armstrong and the Head Coach of the Girls program is Brian McManus. Decisions by the referees may not be appealed, and decisions by the entity deciding a protest or dispute are final and may not be appealed. All non-referee disputes will be resolved in person.

 

NEW RULES IMPLEMENTED 11/10/2016

The Nomads are pleased to announce that we are fully embracing the new US Soccer Player Development Initiatives and effective immediately the following protocols will be introduced at our Thanksgiving Tournament.  For the full official US Soccer document please visit this link.

CONCUSSION INITIATIVE FOR ALL AGE GROUPS

Per U.S. Soccer’s Concussion Initiative, if a player is suspected to have a head injury the referee is instructed to stop play to allow for treatment/evaluation as needed If the player leaves the field of play for additional evaluation, a substitution can be made in that moment. The player with the suspected head injury may not return to the game unless a Health Care Professional (HCP) or Certified Athletic Trainer (ATC) has cleared the player. Any coach or parent insisting on returning the player to the game without approved clearance will result in the referee ending the game.  CERTIFIED ATHLETIC TRAINER WILL BE AVAILABLE AT UCSD FIELD #1 (Hopkins Drive on the UCSD Campus).

For U11 and younger - Deliberate heading is not allowed.  If a player deliberately heads the ball in a game, an indirect free kick should be awarded to the opposing team from the spot of the offense If the deliberate header occurs within the goal area, the indirect free kick should be taken on the goal area line parallel to the goal line at the nearest point to where the infringement occurred. Heading is currently allowed in U12 games without limitations but membership is empowered to limit or ban heading at this level of play.

BUILD OUT LINE IN SMALL SIDED GAMES

The build out line promotes playing the ball out of the back in a less pressured setting When the goalkeeper has the ball in his or her hands during play from the opponent, the opposing team must move behind the build out line until the ball is put into play Once the opposing team is behind the build out line, the goalkeeper can pass, throw or roll the ball into play (punts and drop kicks are not allowed) After the ball is put into play by the goalkeeper, the opposing team can cross the build out line and play resumes as normal The opposing team must also move behind the build out line during a goal kick until the ball is put into play.

If a goalkeeper punts or drop kicks the ball, an indirect free kick should be awarded to the opposing team from the spot of the offense If the punt or drop kick occurs within the goal area, the indirect free kick should be taken on the goal area line parallel to the goal line at the nearest point to where the infringement occurred.

The build out line will also be used to denote where offside offenses can be called Players cannot be penalized for an offside offense between the halfway line and the build out line Players can be penalized for an offside offense between the build out line and goal line.

Build Out Line Practical Applications Ideally, the goalkeeper will wait to put the ball into play once all opponents are past the build out line However, the goalkeeper can put the ball into play sooner but he or she does so accepting the positioning of the opponents and the consequences of how play resumes.

To support the intent of the development rule, coaches and referees should be mindful of any intentional delays being caused by opponents not retreating in a timely manner or encroaching over the build out line prior to the ball being put into play Coaches are responsible for addressing these types of issues with their players Referees can manage the situation with misconduct if deemed appropriate Referees should be flexible when enforcing the 6 second rule and counting the time of possession should only begin when all opponents have moved behind the build out line.

7v7 Modified Laws of the Game Law

  • Ball Size 4
  • 7v7 (6 field players and 1 goalkeeper)
  • Game may not start or continue if there are less than 5 players on a team
  • Substitutions are unlimited and can occur at any stoppage

9v9 Modified Laws of the Game

  • Ball Size 4   
  • 9v9 (8 field players and 1 goalkeeper)
  • Game may not start or continue if there are less than 6 players on a team.
  • Substitutions are unlimited and can occur at any stoppage

TWENTY-TWO TEAM DIVISIONS

Will consist of six (6) Groups – Group A and B will play a crossover format, and Group C, D, E and F will play round robin within their division. Each team will play a total of three (3) preliminary round games. The winner of Group A/B will play Wild card #1 in Quarterfinal #1.  The winner of Group C will Wildcard #2 in Quarterfinal #2. The winner of Group D will play Wild Card #3 in Quarterfinal #3. The winner of Group E will play the winner of Group F in Quarterfinal #4.

HEAD TO HEAD IS NOT UTILIZED WHEN CALCUATING TIES IN WILD CARDS.  WILD CARDS ARE CALCULATED FROM ALL TEAMS IN THE AGE GROUP DIVISION

If  Wild card #1 comes from Group A/B, then Wildcard #1 will play the winner of Group C and Wildcard #2 will play the winner of Group A/B. If Wildcard #2 comes from Group C, then Wildcard #2 will play the winner of Group A/B and Wildcard #1 will play the winner of Group C. (The Tournament director reserves the right  resolve conflicts). The winner of the Quarterfinal #1 will meet the winner of Quarterfinal #3 and the winner of Quarterfinal #2 will meet the winner of Quarterfinal #4 in the semifinals. The winners of semifinal games will meet for the Championship.